Daman Games Online
Daman Games online means one card game played two ways, plus the tools around it. Here is what each mode asks of you, how long it takes and what it records, so you can pick the right one for the next five minutes.

Timed run
- Cards
- 12 → 16 → 20 → 24 → 30
- Clock
- 45 s to start, refilled by matches
- Records
- Highest score, furthest round
- Good for
- A quick challenge with a clear number to beat
Practice board
- Cards
- Your choice: 12 to 30
- Clock
- None
- Records
- Fewest moves per board size
- Good for
- Learning the shrink and training recall without pressure
The timed run, round by round
Each round deals more pairs than the one before and gives you a shorter peek. The clock carries over from round to round, so a quick clear early on is time in the bank for the bigger boards later.
| Round | Pairs | Starting grid | Peek |
|---|---|---|---|
| 1 | 6 | 3 × 4 | 1.7 s |
| 2 | 8 | 4 × 4 | 1.5 s |
| 3 | 10 | 4 × 5 | 1.3 s |
| 4 | 12 | 4 × 6 | 1.1 s |
| 5 and on | 15 | 5 × 6 | 0.9 s, then 0.7 s |
Practice boards
Practice uses the same deck, the same shrink and the same peek, but no clock and no score. Instead it counts your moves, one move being one pair of cards turned. A perfect memory clears a board in exactly as many moves as there are pairs; most players need about twice that at first. Your lowest count for each size is saved, which turns practice into a quiet game of its own.
Which mode should you play?
- Two minutes free: one timed run. It ends by itself, which makes it a good break, not a time sink.
- Learning: practice on 16 or 20 cards until you clear them in under 1.5 moves per pair.
- Chasing a score: timed runs, with a look at the scoring tips between attempts.
The same game on every device
Nothing changes between a phone and a computer. The rules, the timings and the scoring are identical, which means a score set on a laptop and one set on a phone can be compared fairly. The only difference is how big the cards look. The browser guide has the setup details.
A run takes about two minutes
Twelve cards, a short peek, then the clock starts. See how far you get.