Daman Game Practice Mode
Daman Game practice mode is Flip Pairs with the clock taken away. Pick a board size, take as long as you like and see how the shrink moves the cards. Your fewest moves for each size are saved on this device.

Shuffling the deck…
How to use practice well
- Start at 16 cards. Twelve is too easy to teach you much; sixteen is where order starts to matter.
- Watch the shrink on purpose. After each one, try to name the next three cards in order before you turn any of them.
- Count your moves per pair. Under 2.0 is solid, under 1.5 is strong, and 1.2 or lower on 30 cards is excellent.
- Move up a size once you can clear a board under 1.5 moves per pair twice in a row.
From practice to the timed run
The timed run uses exactly the same deck, peek and shrink, so everything you learn here carries over. The only new things are the clock and the combo. When the 24-card board feels comfortable, go back to the timed run on the start page and read the combo tips before you play.
Questions on this page
Does practice change my best score?
No. Practice has its own record, the fewest moves for each board size. Your timed-run best is untouched.
What counts as a move?
Turning two cards. A match and a miss both count as one move, so the lowest possible count is the number of pairs on the board.
A run takes about two minutes
Twelve cards, a short peek, then the clock starts. See how far you get.